typeverything:

Typeverything.com - Soul Enkindled by `monavx (via monavx )

typeverything:

Typeverything.com - Soul Enkindled by `monavx (via monavx )

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RCAW beginning logos and symbols

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During the design history project I got stuck on an idea for a really long time that I was ultimately unhappy with and couldn’t make work in a way that was beneficial to me and the direction I’d like to take my own personal work. I plan to keep the idea of a game, but instead of it being so lesson-plan oriented, I want it to be something anyone can enjoy and that doesn’t require a crash-course in design history before playing.Three of the four designers I chose were known for being letterers, which is something I am extremely interested in. So I would also like my game to focus on that subject. With a pep-talk from Keon, who mentioned Candyland, I started thinking of how to turn that into a game that incorporated lettering. I came up with the idea that I could use the alphabet rather than colors, but I wondered how many people over the age of 6 would really want to play a game that requires such little effort. I then thought about making a memory matching game out of pairs of letters or overall pieces from several different designers. Another idea I had was to make a deck of cards, each one showing a design of a different designer in the middle. Since all three games are in some way made up of cards, I thought I could design my own lettering for the design on the back of the cards. I am leaning more towards the memory game or the deck of cards.

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alphabet book for children with an interesting emphasis on type

alphabet book for children with an interesting emphasis on type

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Jessica Hische came up with an ongoing project called the daily drop cap. She went through the alphabet several times creating a letter a day. I plan to do this project myself.

Jessica Hische came up with an ongoing project called the daily drop cap. She went through the alphabet several times creating a letter a day. I plan to do this project myself.

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Penguin offers editions of classic books with blank, customizable covers.

Penguin offers editions of classic books with blank, customizable covers.

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design history project scope

My goal for the design history project is to find multiple ways to make design history lessons memorable, interactive and fun without making students roll their eyes. When we were younger, teachers used to try and engage us in the material all the time by use of games. As we got older we saw less and less of that, so it’s something we haven’t been exposed to in a while. Last week I gave my presentation and introduced my idea by making a ‘memory bingo’ game for the class. I believe that most of the class said knowing there was a presentation-based game after encouraged them to pay attention from the beginning. I think games are appropriate because they’re not stress-inducing like quizzes. I also think they’re good for learning because as designers and young adults, I’d say we’re all competitive people. I am also hoping that the repetition involved by playing the games will help students retain information. 

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reading response: the weaving of design and community

Design is a forever changing field and one that changes quickly. With the improvement of technology and more and more designers relying on computers, some people feel that graphic design has become rushed and not well thought-out. The essay refers back to the 2000 Manifesto we read that accused designers of not putting their efforts into things that better the community, but rather were wasting their time on trivial matters. This essay goes to prove that that is not necessarily the case. There are a good number of designers that design for a cause and because they care about their community and bettering it.

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reading response: leveraging growth through notoriety

Jamie Koval of VSA Partners talks about the importance of building a reputation. You can do one amazing thing and get noticed for it, but it’s not going to be enough to make people keep thinking about you. You have to constantly work to top yourself. 

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reading response: ignoring fame altogether

I think that what Sterling has to say about having a tight time management plan on the business side of things is valuable. Having a set time to do what is to most designers probably considered a necessary evil, but in a way that it does not overlap with or interrupt your creative process. It’s also a kind of push to enter competitions seeing as how, in her case, it’s a very effective way to become noticed.

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